SpellBound is dedicated to an evidence-based, collaborative approach to evaluating our tools and technology in order to ensure our platform is improving the healthcare experience of children and their families.

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Meet Our Research Partners


Dr. Kate Donovan, PhD, MBA, MS
Clinical Director of Immersive Technologies for the Innovation Digital Health Accelerator
Education Innovation Technology Coordinator for Medicine Patient Services


Dr. Alan Tait, PhD
Endowed Professor of Clinical Research
Chair of the Research Committee for the Society for Pediatric Anesthesia


J. J. Bouchard
Patient Technology Coordinator

Current Studies

Does a pre-procedure augmented reality MRI stimulation decrease sedation rates in children undergoing a MRI?

Boston Children’s Hospital
Enrollment: Open

Does augmented reality improve comprehension of complicated medical concepts in children?

Dr. Alan Tait, PhD
University of Michigan
Enrollment: Open


  1. Birnie, K. A. et al. Usability Testing of an Interactive Virtual Reality Distraction Intervention to Reduce Procedural Pain in Children and Adolescents With Cancer. J. Pediatr. Oncol. Nurs. 35, 406–416 (2018).

  2. Dunn, A. et al. A Novel Clinician-Orchestrated Virtual Reality Platform for Distraction During Pediatric Intravenous Procedures in Children With Hemophilia: Randomized Controlled Trial. JMIR Serious Games 7, e10902 (2019).

  3. Das, D. A., Grimmer, K. A., Sparnon, A. L., McRae, S. E. & Thomas, B. H. The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: a randomized controlled trial [ISRCTN87413556]. BMC Pediatr. 5, 1 (2005).

  4. Kipping, B., Rodger, S., Miller, K. & Kimble, R. M. Virtual reality for acute pain reduction in adolescents undergoing burn wound care: a prospective randomized controlled trial. Burns 38, 650–657 (2012).

  5. Khadra, C. et al. Projector-based virtual reality dome environment for procedural pain and anxiety in young children with burn injuries: a pilot study. J. Pain Res. 11, 343–353 (2018).

  6. Faber, A. W., Patterson, D. R. & Bremer, M. Repeated use of immersive virtual reality therapy to control pain during wound dressing changes in pediatric and adult burn patients. J. Burn Care Res. 34, 563–568 (2013).

  7. de Amorim e Silva, C. J. T., Mackenzie, A., Hallowell, L. M., Stewart, S. E. & Ditchfield, M. R. Practice MRI: reducing the need for sedation and general anaesthesia in children undergoing MRI. Australas. Radiol. 50, 319–323 (2006).

  8. Uffman, J. C. et al. MRI Utilization and the Associated Use of Sedation and Anesthesia in a Pediatric ACO. J. Am. Coll. Radiol. 14, 924–930 (2017).

  9. Zaveri, P. P. et al. Virtual Reality for Pediatric Sedation: A Randomized Controlled Trial Using Simulation. Cureus 8, e486 (2016).

  10. Schmitt, Y. S. et al. A randomized, controlled trial of immersive virtual reality analgesia, during physical therapy for pediatric burns. Burns 37, 61–68 (2011).

  11. Jung, S.-H., Song, S.-H., Kim, S.-D., Lee, K. & Lee, G.-C. Does virtual reality training using the Xbox Kinect have a positive effect on physical functioning in children with spastic cerebral palsy? A case series. J. Pediatr. Rehabil. Med. 11, 95–101 (2018).

  12. Biffi, E. et al. An Immersive Virtual Reality Platform to Enhance Walking Ability of Children with Acquired Brain Injuries. Methods Inf. Med. 56, 119–126 (2017).

  13. Glegg, S. M. N. & Levac, D. E. Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review. PM R 10, 1237–1251.e1 (2018).

  14. Mott, J. et al. The efficacy of an augmented virtual reality system to alleviate pain in children undergoing burns dressing changes: a randomised controlled trial. Burns 34, 803–808 (2008).