SpellBound and Spartan Wellness Technology have partnered to provide you with tools that help you reduce trauma for your patients and give them an excellent experience at your practice.
What do we do?
We create therapeutic tools that distract, engage and motivate children during their medical treatment while offering moments of joy and wonder.
How do we do it?
We use smartphones and tablets to create interactive 3D experiences on top of printed books and cards, with a technology called augmented reality (AR).
Why do we do it?
We know how traumatic, painful and scary medical treatment can be for children, so we build tools that help pediatric specialists give their patients a better experience.
What is SpellBound?
SpellBound is a therapeutic tool that uses augmented reality technology to help children cope and engage with medical treatment. SpellBound is used by pediatric specialists to improve procedural compliance and reduce trauma for their patients.
Why do we use Augmented Reality?
Augmented reality is technology that adds digital experiences to the physical world and allows you to experience them at the same time. Pokemon Go is an example of simple augmented reality. Augmented reality is one of the most immersive technologies out there today, which is why we use it for our tools. Because augmented reality allows the patient to stay engaged with the physical world visually and aurally, it's the perfect choice for specialists who need to keep constant contact with their patients.
SpellBound is so immersive that a 2-year old will sit still during sleep study prep, a 14-year old with a needle phobia can be completely distracted during a blood draw, and a brain aneurysm patient can be motivated to participate in physical therapy.
How does it work?
SpellBound uses the mobile devices you already own (iOS and Android tablets and smartphones) to turn children’s cards and books into 3D, interactive experiences. Using the SpellBound AR app, hold a mobile device up to one of the cards or books and see characters, animals, and scenes emerge in 3D, with animations, music, and sounds. The interactions were engineered with the help of child life specialists and rehab engineers to be effective for distraction therapy and motor skill rehabilitation.
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